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    Changelog

    All notable changes to this package will be documented in this file.

    The format is based on Keep a Changelog and this project adheres to Semantic Versioning.

    [1.0.4] - 2022-08-31

    Fixed

    • Removed more verbose logging in batchmode of certain libraries interfering with tests

    [1.0.3] - 2022-08-30

    Fixed

    • Removed verbose logging in batchmode of certain libraries interfering with tests

    [1.0.2] - 2022-08-30

    Fixed

    • Fixed minor issue with Mobile Dependency Resolver

    [1.0.1] - 2022-08-30

    Fixed

    • Fixed minor issue with Mobile Dependency Resolver

    Changed

    • iOS and Android dependencies are now set as optimistic, not set to a minor version

    [1.0.0] - 2022-08-30

    Changed

    • Update samples & code generator

    [0.5.1-preview.1] - 2022-07-28

    Added

    • iOS: When building for iOS, an error log now alerts the developer that no iOS Advertisement Support package is present.

    Fixed

    • Android: ShowOptions now accepts an empty S2SData structure.
    • iOS: Fixed il2cpp crash issues.

    [0.5.0-preview.4] - 2022-06-02

    Added

    • The Adapter Settings window now identifies adapters that are configured on the dashboard, and warns the user if the adapter is configured and not installed or the other way around.
    • Banner support for Unity, AdColony, AdMob, AppLovin, and Vungle.
    • Banner UI component to facilitate banner integration in the Unity UI.
    • Support for Snapchat Ad Network, interstitial and rewarded Header Bidding ads.
    • Support for Mintegral Ad Network, interstitial and rewarded Header Bidding ads.
    • iOS: Added a build settings option to toggle support for dynamic linking on iOS.

    Changed

    • Reduced the amount of logging in the Editor so only calls on unsupported platforms generate warnings.
    • Mock ads now only show in the Editor when targeting a supported platform. For example, trying to load an ad while targeting standalone will log a warning.
    • Added Async/Await API and deprecated the former API.

    Fixed

    • Fixed a bug where the Ad Unit list search did not refresh the list in Unity 2022.
    • iOS: Fixed potential issues that could occur when attempting to build for iOS with various EDM4U versions for dynamic linking.
    • The no Game ID error log now only appears if the platform is supported.
    • Fixed an issue where switching PSR versions caused a compile issue that would stop the Editor from importing a newer version of PSR without removing UMediation.

    [0.4.1-preview.1] - 2022-03-29

    Fixed

    • Android: Fixed an issue where some devices did not support a default constructor for S2SRedeemData through JNI.

    Changed

    • iOS: Version restriction for the adapters in anticipation of a dependency tree structure change.

    [0.4.0-preview.2] - 2022-02-16

    Added

    • Added an optional ShowOptions parameter to UnsupportedRewardedAd.

    [0.4.0-preview.1] - 2022-02-01

    Added

    • Added server-to-server redeem callback support.
      • RewardedAdShowOptions class to pass optional arguments when showing a rewarded ad.
      • S2SRedeemData struct to pass server-to-server redeem data.

    Changed

    • ImpressionData.PublisherRevenuePerImpression type changed from string to double.
    • ImpressionData.PublisherRevenuePerImpressionInMicros type changed from string to Int64.
    • RewardedAd's Show function now accepts an optional RewardedAdShowOptions parameter.

    Fixed

    • Editor mock rewarded ads no longer trigger the reward callback if they are skipped.

    [0.3.0-preview.3] - 2021-12-01

    Added

    • MediationService.Instance.SdkVersion: Gets the native Mediation version at runtime.
    • Line numbers for generated code in the Code Generation window.
    • PIPL Support for DataPrivacy Laws Enum
      • DataPrivacy.PIPLAdPersonalization - Personal Information Protection Law, regarding ad personalization, applicable to users residing in China.
      • DataPrivacy.PIPLDataTransport - Personal Information Protection Law, regarding moving data out of China, applicable to users residing in China

    Changed

    • Refined Code Generation Code
      • Class Name includes Ad Type to avoid class name conflicts. (MyExampleAdClass -> InterstitialAdExample)
      • Now uses the override game ID initialization flow.
      • Added OnClicked and OnClosed Callbacks to code snippet.
      • Fixed Newline issues with OnUserRewarded Callback placement.
      • Renamed Event Args parameter in Ad Loaded (sargs -> args).
      • Renamed OnUserRewarded subscribed method (OnUserRewarded -> UserRewarded)
      • Changed code snippet color to increase visibility.
    • Banner ads are now be excluded from the code generator because they are currently not supported.

    Fixed

    • Fixed an issue where Unity Ads sometimes did not appear as installed in the Mediation Settings window.
    • Fixed a misalignment of the adapter status and its icon on Windows for Unity 2020+.
    • Fixed an issue where dark color palettes were used in some Mediation UI when using the Light Theme.

    [0.2.1-preview.2] - 2021-10-12

    Added

    • Test validating Gradle version to display a more meaningful error message.
    • InitializationOptions extension SetGameId to manually specify a game ID when initializing mediation.

    Changed

    • Overhauled the Mediation Settings UI:
      • Uninstalled indicators
      • Alternating backgrounds
      • Game ID display for game IDs retrieved from the Dashboard
    • In-Editor Test Ads: Color removed from console logs

    Fixed

    • Archived Ad Units no longer display in the Ad Units list.
    • Fixed an issue where in-Editor Test Ads would not initialize if the build target was not supported by mediation.
    • Removed an error that occurred when importing the play services resolver for the first time.
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