Class TaskSchedulerWebGL
Provides the means to schedule tasks on a background thread or the main thread. Also allows for creation of co-routines from classes that do not inherit from MonoBehaviour.
This is thread safe, through it must be constructed on the main thread.
Inherited Members
Namespace: Unity.Services.Lobbies.Scheduler
Assembly: Unity.Services.Lobbies.dll
Syntax
public sealed class TaskSchedulerWebGL : TaskScheduler
Methods
IsMainThread()
Determines whether the current thread is the main thread. WebGL currently runs on a single thread, so this will always be false.
Declaration
public override bool IsMainThread()
Returns
Type | Description |
---|---|
bool | Whether or not this thread is the main thread. |
Overrides
ScheduleBackgroundTask(Action)
Schedules a new task on a background thread. NOTE: In WebGL, multi-threading isn't supported, so this will be scheduled on main thread instead.
Declaration
public override void ScheduleBackgroundTask(Action task)
Parameters
Type | Name | Description |
---|---|---|
Action | task | The task that should be executed on a background thread. |
Overrides
ScheduleMainThreadTask(Action)
Schedules a new task on the main thread. The task will be executed during the next update.
Declaration
public override void ScheduleMainThreadTask(Action task)
Parameters
Type | Name | Description |
---|---|---|
Action | task | The task that should be executed on the main thread. |