Struct LobbyPlayerJoined
Contains information about the player that joined.
Inherited Members
Namespace: Unity.Services.Lobbies
Assembly: solution.dll
Syntax
public struct LobbyPlayerJoined
Constructors
Name | Description |
---|---|
LobbyPlayerJoined(int, Player) | Creates a set of information about a player that joined. |
Properties
Name | Description |
---|---|
Player | The player that joined. |
PlayerIndex | The index the player joined at. |