Struct ChangedLobbyValue<T>
Contains whether or not a particular change has occurred, and if it has, the value of the change.
Inherited Members
Namespace: Unity.Services.Lobbies
Assembly: solution.dll
Syntax
public struct ChangedLobbyValue<T>
Type Parameters
Name | Description |
---|---|
T | The type of the value of the change. |
Constructors
Name | Description |
---|---|
ChangedLobbyValue(T) | Creates a changed value. |
Properties
Name | Description |
---|---|
Added | True if the value is new, false otherwise. An Added value is necessarily a Changed value. |
Changed | True if a change has occurred, false if there has been no change. Changed value may or may not be an added value |
Value | The new value provided by the change. |