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    Interface IEconomyPlayerInventoryApiClient

    The PlayerInventory methods provide access to the current player's inventory items, and allow you to update them.

    Namespace: Unity.Services.Economy
    Assembly: Unity.Services.Economy.dll
    Syntax
    public interface IEconomyPlayerInventoryApiClient

    Methods

    AddInventoryItemAsync(string, AddInventoryItemOptions)

    Adds an inventory item to the player's inventory.

    Throws a EconomyException with a reason code and explanation if the request is badly formed, unauthorized or uses a missing resource.

    Declaration
    Task<PlayersInventoryItem> AddInventoryItemAsync(string inventoryItemId, AddInventoryItemOptions options = null)
    Parameters
    Type Name Description
    string inventoryItemId

    The item ID to add

    AddInventoryItemOptions options

    (Optional) Use to set the PlayersInventoryItem ID for the created instance and instance data.

    Returns
    Type Description
    Task<PlayersInventoryItem>

    The created player inventory item.

    Exceptions
    Type Condition
    EconomyException

    Thrown if request is unsuccessful

    EconomyValidationException

    Thrown if the service returned validation error.

    EconomyRateLimitedException

    Thrown if the service returned rate limited error.

    DeletePlayersInventoryItemAsync(string, DeletePlayersInventoryItemOptions)

    Deletes an item in the player's inventory.

    Throws a EconomyException with a reason code and explanation if the request is badly formed, unauthorized or uses a missing resource.

    Declaration
    Task DeletePlayersInventoryItemAsync(string playersInventoryItemId, DeletePlayersInventoryItemOptions options = null)
    Parameters
    Type Name Description
    string playersInventoryItemId

    PlayersInventoryItem ID for the created inventory item

    DeletePlayersInventoryItemOptions options

    (Optional) Use to set a write lock for optimistic concurrency

    Returns
    Type Description
    Task

    Object representing the continuation of the task

    Exceptions
    Type Condition
    EconomyException

    Thrown if request is unsuccessful

    EconomyValidationException

    Thrown if the service returned validation error.

    EconomyRateLimitedException

    Thrown if the service returned rate limited error.

    GetInventoryAsync(GetInventoryOptions)

    Gets the inventory items in the inventory of the player that is currently signed in. The players items are available on the returned object using the PlayersInventoryItems property. The results are paginated - the first set of results are initially returned, and more can be requested with the GetNextAsync method. The HasNext property indicates whether there are more results to be returned. Throws a EconomyException with a reason code and explanation if the request is badly formed, unauthorized or uses a missing resource.

    Declaration
    Task<GetInventoryResult> GetInventoryAsync(GetInventoryOptions options = null)
    Parameters
    Type Name Description
    GetInventoryOptions options

    (Optional) Use to set request options. See GetInventoryOptions for more details.

    Returns
    Type Description
    Task<GetInventoryResult>

    A GetInventoryResult object, with properties as specified above.

    Exceptions
    Type Condition
    EconomyException

    Thrown if request is unsuccessful

    EconomyRateLimitedException

    Thrown if the service returned rate limited error.

    UpdatePlayersInventoryItemAsync(string, object, UpdatePlayersInventoryItemOptions)

    Updates the instance data of an item in the player's inventory.

    Throws a EconomyException with a reason code and explanation if the request is badly formed, unauthorized or uses a missing resource.

    Declaration
    Task<PlayersInventoryItem> UpdatePlayersInventoryItemAsync(string playersInventoryItemId, object instanceData, UpdatePlayersInventoryItemOptions options = null)
    Parameters
    Type Name Description
    string playersInventoryItemId

    PlayersInventoryItem ID for the created inventory item

    object instanceData

    Instance data

    UpdatePlayersInventoryItemOptions options

    (Optional) Use to set a write lock for optimistic concurrency

    Returns
    Type Description
    Task<PlayersInventoryItem>

    The updated item

    Exceptions
    Type Condition
    EconomyException

    Thrown if request is unsuccessful

    EconomyValidationException

    Thrown if the service returned validation error.

    EconomyRateLimitedException

    Thrown if the service returned rate limited error.

    Events

    PlayersInventoryItemUpdated

    Fires when the SDK updates a player's inventory item (e.g. by editing the custom data). The called function will be passed the player inventory item ID that was updated. (Note: this is the ID of the individual inventory item owned by the player, not the item configuration). Note that this will NOT fire for balance changes from elsewhere not in this instance of the SDK, for example other server-side updates or updates from other devices.

    Declaration
    event Action<string> PlayersInventoryItemUpdated
    Event Type
    Type Description
    Action<string>
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