Money Purchase assets
A real money purchase is a transactional resource allowing players to purchase in-game currencies or items using real money through an app store.
A Money Purchase asset file has .ecr
for extension.
Creation
Right-click on the Project Window
then select Create > Services > Economy Money Purchase Configuration
to create a Money Purchase asset.
Once created, a corresponding item will appear in the deployment window, and will allow you to deploy the newly created Money Purchase file.
Edition
Any text editor can modify an Economy file, however, it is always preferred to choose one that supports JSON Schema definitions to benefit from code completion.
Deletion
Deleting an Economy asset isn't enough to remove the resouce from the service, it is also needed to delete it using the Unity dashboard.
Format and schema
A Money Purchase asset is written in JSON, and its schema is defined here.
Here is an example of a Money Purchase asset content.
{
"name": "My Money Purchase",
"storeIdentifiers":
{
"appleAppStore": "my_id",
"googlePlayStore": "my_id"
},
"rewards": [
{
"resourceId": "MY_RESOURCE_ID",
"amount": 6,
"defaultInstanceData": null
}
]
}
Naming Restrictions
The name of the created file will be used as the ID for the Money Purchase object, therefore it can only contain uppercase letters, numbers, and underscores.