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    Class PlayerBalance

    Represents a single currency balance for a player.

    Inheritance
    object
    PlayerBalance
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Services.Economy.Model
    Assembly: solution.dll
    Syntax
    [Preserve]
    public class PlayerBalance

    Constructors

    Name Description
    PlayerBalance(string, long, string, EconomyDate, EconomyDate)

    Fields

    Name Description
    Balance

    The amount of this currency the player has.

    Created

    The date this balance was created as an EconomyDate object.

    CurrencyId

    The ID of the currency this balance represents.

    Modified

    The date this balance was modified as an EconomyDate object.

    WriteLock

    The current WriteLock string.

    Methods

    Name Description
    GetCurrencyDefinition()

    Gets the currency definition for this balance.

    GetCurrencyDefinitionAsync()

    Gets the currency definition for this balance.

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