{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class ConfigurationItemDefinition | Economy | 3.3.0
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    Class ConfigurationItemDefinition

    The base class for the more specific configuration types, e.g. CurrencyDefinition. These are used to define the resources that you create in the Unity Dashboard.

    Inheritance
    object
    ConfigurationItemDefinition
    CurrencyDefinition
    InventoryItemDefinition
    RealMoneyPurchaseDefinition
    VirtualPurchaseDefinition
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Services.Economy.Model
    Assembly: solution.dll
    Syntax
    [Preserve]
    public class ConfigurationItemDefinition

    Fields

    Name Description
    Created

    The date this resource was created.

    CustomData

    Any custom data associated with this resource definition.

    CustomDataDeserializable

    Any custom data associated with this resource definition in a deserializable format.

    Id

    The configuration ID of the resource.

    Modified

    The date this resource was last modified.

    Name

    The name of the resource.

    Type

    Resource type as it appears in the Unity dashboard.

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