{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method AddInventoryItemAsync | Economy | 3.3.0
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Method AddInventoryItemAsync

    AddInventoryItemAsync(string, AddInventoryItemOptions)

    Adds an inventory item to the player's inventory.

    Throws a EconomyException with a reason code and explanation if the request is badly formed, unauthorized or uses a missing resource.

    Declaration
    Task<PlayersInventoryItem> AddInventoryItemAsync(string inventoryItemId, AddInventoryItemOptions options = null)
    Parameters
    Type Name Description
    string inventoryItemId

    The item ID to add

    AddInventoryItemOptions options

    (Optional) Use to set the PlayersInventoryItem ID for the created instance and instance data.

    Returns
    Type Description
    Task<PlayersInventoryItem>

    The created player inventory item.

    Exceptions
    Type Condition
    EconomyException

    Thrown if request is unsuccessful

    EconomyValidationException

    Thrown if the service returned validation error.

    EconomyRateLimitedException

    Thrown if the service returned rate limited error.

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)