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    Class InventoryExchangeItem

    Represents a player's inventory item that was part of a purchase.

    Inheritance
    Object
    InventoryExchangeItem
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Services.Economy.Model
    Syntax
    [Preserve]
    public class InventoryExchangeItem

    Constructors

    InventoryExchangeItem(String, Int32, List<String>)

    Declaration
    [Preserve]
    public InventoryExchangeItem(string id, int amount, List<string> playersInventoryItemIds)
    Parameters
    Type Name Description
    String id
    Int32 amount
    List<String> playersInventoryItemIds

    Fields

    Amount

    The amount of these items that were used/rewarded to make the purchase.

    Declaration
    [Preserve]
    public int Amount
    Field Value
    Type Description
    Int32

    Id

    The configuration ID of this inventory item.

    Declaration
    [Preserve]
    public string Id
    Field Value
    Type Description
    String

    PlayersInventoryItemIds

    A list of ID's of the PlayersInventoryItem's that were used/rewarded in this purchase.

    Declaration
    [Preserve]
    public List<string> PlayersInventoryItemIds
    Field Value
    Type Description
    List<String>
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