Class PlayerInventory
The PlayerInventory methods provide access to the current player's inventory items, and allow you to update them.
Namespace: Unity.Services.Economy
Syntax
public class PlayerInventory : object
Methods
AddInventoryItemAsync(String, PlayerInventory.AddInventoryItemOptions)
Adds an inventory item to the player's inventory.
Throws a EconomyException with a reason code and explanation if the request is badly formed, unauthorized or uses a missing resource.
Declaration
public Task<PlayersInventoryItem> AddInventoryItemAsync(string inventoryItemId, PlayerInventory.AddInventoryItemOptions options = null)
Parameters
| Type | Name | Description |
|---|---|---|
| String | inventoryItemId | The item ID to add |
| PlayerInventory.AddInventoryItemOptions | options | (Optional) Use to set the PlayersInventoryItem ID for the created instance and instance data. |
Returns
| Type | Description |
|---|---|
| Task<PlayersInventoryItem> | The created player inventory item. |
Exceptions
| Type | Condition |
|---|---|
| EconomyException | Thrown if request is unsuccessful |
DeletePlayersInventoryItemAsync(String, PlayerInventory.DeletePlayersInventoryItemOptions)
Deletes an item in the player's inventory.
Throws a EconomyException with a reason code and explanation if the request is badly formed, unauthorized or uses a missing resource.
Declaration
public Task DeletePlayersInventoryItemAsync(string playersInventoryItemId, PlayerInventory.DeletePlayersInventoryItemOptions options = null)
Parameters
| Type | Name | Description |
|---|---|---|
| String | playersInventoryItemId | PlayersInventoryItem ID for the created inventory item |
| PlayerInventory.DeletePlayersInventoryItemOptions | options | (Optional) Use to set a write lock for optimistic concurrency |
Returns
| Type | Description |
|---|---|
| Task |
Exceptions
| Type | Condition |
|---|---|
| EconomyException | Thrown if request is unsuccessful |
GetInventoryAsync(PlayerInventory.GetInventoryOptions)
Gets the inventory items in the inventory of the player that is currently signed in. The players items are available on the returned object using the
PlayersInventoryItems property.
The results are paginated - the first set of results are initially returned, and more can be requested with the GetNextAsync method.
The HasNext property indicates whether there are more results to be returned.
Throws a EconomyException with a reason code and explanation if the request is badly formed, unauthorized or uses a missing resource.
Declaration
public Task<GetInventoryResult> GetInventoryAsync(PlayerInventory.GetInventoryOptions options = null)
Parameters
| Type | Name | Description |
|---|---|---|
| PlayerInventory.GetInventoryOptions | options | (Optional) Use to set request options. See GetInventoryOptions for more details. |
Returns
| Type | Description |
|---|---|
| Task<GetInventoryResult> | A GetInventoryResult object, with properties as specified above. |
Exceptions
| Type | Condition |
|---|---|
| EconomyException | Thrown if request is unsuccessful |
UpdatePlayersInventoryItemAsync(String, Dictionary<String, Object>, PlayerInventory.UpdatePlayersInventoryItemOptions)
Updates the instance data of an item in the player's inventory.
Throws a EconomyException with a reason code and explanation if the request is badly formed, unauthorized or uses a missing resource.
Declaration
public Task<PlayersInventoryItem> UpdatePlayersInventoryItemAsync(string playersInventoryItemId, Dictionary<string, object> instanceData, PlayerInventory.UpdatePlayersInventoryItemOptions options = null)
Parameters
| Type | Name | Description |
|---|---|---|
| String | playersInventoryItemId | PlayersInventoryItem ID for the created inventory item |
| Dictionary<String, Object> | instanceData | Instance data |
| PlayerInventory.UpdatePlayersInventoryItemOptions | options | (Optional) Use to set a write lock for optimistic concurrency |
Returns
| Type | Description |
|---|---|
| Task<PlayersInventoryItem> |
Exceptions
| Type | Condition |
|---|---|
| EconomyException | Thrown if request is unsuccessful |
Events
PlayersInventoryItemUpdated
Declaration
public event Action<string> PlayersInventoryItemUpdated
Event Type
| Type | Description |
|---|---|
| Action<String> |