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    Class PlayerAuthenticationEvents

    Offers IAuthenticationService events as unity events.

    Inheritance
    object
    PlayerAuthenticationEvents
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.Authentication.Components
    Assembly: Unity.Services.Authentication.dll
    Syntax
    [Serializable]
    public class PlayerAuthenticationEvents

    Fields

    Expired

    Offers Expired as a unity event.

    Declaration
    [SerializeField]
    public UnityEvent Expired
    Field Value
    Type Description
    UnityEvent

    SignInCodeExpired

    Offers SignInCodeExpired as a unity event.

    Declaration
    [SerializeField]
    public UnityEvent SignInCodeExpired
    Field Value
    Type Description
    UnityEvent

    SignInCodeReceived

    Offers SignInCodeReceived as a unity event.

    Declaration
    [SerializeField]
    public UnityEvent<SignInCodeInfo> SignInCodeReceived
    Field Value
    Type Description
    UnityEvent<SignInCodeInfo>

    SignInFailed

    Offers SignInFailed as a unity event.

    Declaration
    [SerializeField]
    public UnityEvent<Exception> SignInFailed
    Field Value
    Type Description
    UnityEvent<Exception>

    SignedIn

    Offers SignedIn as a unity event.

    Declaration
    [SerializeField]
    public UnityEvent SignedIn
    Field Value
    Type Description
    UnityEvent

    SignedOut

    Offers SignedOut as a unity event.

    Declaration
    [SerializeField]
    public UnityEvent SignedOut
    Field Value
    Type Description
    UnityEvent
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