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    Method SignInWithOculusAsync

    SignInWithOculusAsync(string, string, SignInOptions)

    Sign in using an Oculus account userId and nonce key If no options are used, this will create an account if none exists

    Declaration
    Task SignInWithOculusAsync(string nonce, string userId, SignInOptions options = null)
    Parameters
    Type Name Description
    string nonce

    Client provided nonce key used by the server to verify that the provided Oculus userId is valid

    string userId

    Oculus account userId

    SignInOptions options

    Options for the operation

    Returns
    Type Description
    Task

    Task for the operation

    Exceptions
    Type Condition
    AuthenticationException

    The task fails with the exception when the task cannot complete successfully due to Authentication specific errors.

    • Throws with ErrorCode InvalidParameters if parameter is empty or invalid.
    • Throws with ErrorCode ClientInvalidUserState if the player has already signed in or a sign-in operation is in progress.
    RequestFailedException

    The task fails with the exception when the task cannot complete successfully.

    • Throws with ErrorCode InvalidToken if the server side returned an invalid access token.
    • Throws with ErrorCode TransportError if the API call failed due to network error. Check Unity logs for more debugging information.
    • Throws with ErrorCode Unknown if the API call failed due to unexpected response from the server. Check Unity logs for more debugging information.
    In This Article
    • SignInWithOculusAsync(string, string, SignInOptions)
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