{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Method DeleteAccountAsync | Authentication | 3.1.0
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    Method DeleteAccountAsync

    DeleteAccountAsync()

    Deletes the currently signed in player permanently.

    Declaration
    Task DeleteAccountAsync()
    Returns
    Type Description
    Task

    Task for the operation

    Exceptions
    Type Condition
    AuthenticationException

    The task fails with the exception when the task cannot complete successfully due to Authentication specific errors.

    • Throws with ErrorCode ClientInvalidUserState if the player is not authorized to perform this operation.
    RequestFailedException

    The task fails with the exception when the task cannot complete successfully.

    • Throws with ErrorCode InvalidToken if access token is invalid/expired. The access token is refreshed before it expires. This may happen if the refresh fails, or the app is unpaused with an expired access token while the refresh hasn't finished.
    • Throws with ErrorCode TransportError if the API call failed due to network error. Check Unity logs for more debugging information.
    • Throws with ErrorCode Unknown if the API call failed due to unexpected response from the server. Check Unity logs for more debugging information.
    In This Article
    • DeleteAccountAsync()
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