Enum MultiplayConflictType
The type of conflict: * DEPENDENT
- The conflicting resource is dependent on the subject resource. * DEPENDENCY
- The conflicting resource is a dependency of the subject resource. * ACTIVE
- The conflict is due to the subject resource being in an active state. * INACTIVE
- The conflict is due to the subject resource being in an inactive state.
Namespace: Unity.Services.Apis.Admin.Multiplay
Assembly: Unity.Services.Apis.dll
Syntax
[JsonConverter(typeof(StringEnumConverter))]
public enum MultiplayConflictType
Fields
Name | Description |
---|---|
ACTIVE | Enum ACTIVE for value: ACTIVE |
DEPENDENCY | Enum DEPENDENCY for value: DEPENDENCY |
DEPENDENT | Enum DEPENDENT for value: DEPENDENT |
INACTIVE | Enum INACTIVE for value: INACTIVE |