Enum MultiplayConflictType
The type of conflict: * DEPENDENT - The conflicting resource is dependent on the subject resource. * DEPENDENCY - The conflicting resource is a dependency of the subject resource. * ACTIVE - The conflict is due to the subject resource being in an active state. * INACTIVE - The conflict is due to the subject resource being in an inactive state.
Namespace: Unity.Services.Apis.Admin.Multiplay
Assembly: Unity.Services.Apis.dll
Syntax
[JsonConverter(typeof(StringEnumConverter))]
public enum MultiplayConflictType
Fields
| Name | Description |
|---|---|
| ACTIVE | Enum ACTIVE for value: ACTIVE |
| DEPENDENCY | Enum DEPENDENCY for value: DEPENDENCY |
| DEPENDENT | Enum DEPENDENT for value: DEPENDENT |
| INACTIVE | Enum INACTIVE for value: INACTIVE |