docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Enum MultiplayConflictType

    The type of conflict: * DEPENDENT - The conflicting resource is dependent on the subject resource. * DEPENDENCY - The conflicting resource is a dependency of the subject resource. * ACTIVE - The conflict is due to the subject resource being in an active state. * INACTIVE - The conflict is due to the subject resource being in an inactive state.

    Namespace: Unity.Services.Apis.Admin.Multiplay
    Assembly: Unity.Services.Apis.dll
    Syntax
    [JsonConverter(typeof(StringEnumConverter))]
    public enum MultiplayConflictType

    Fields

    Name Description
    ACTIVE

    Enum ACTIVE for value: ACTIVE

    DEPENDENCY

    Enum DEPENDENCY for value: DEPENDENCY

    DEPENDENT

    Enum DEPENDENT for value: DEPENDENT

    INACTIVE

    Enum INACTIVE for value: INACTIVE

    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)