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    Struct AdImpressionParameters

    Helper struct to handle arguments for recording an AdImpression event.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.Services.Analytics
    Assembly: solution.dll
    Syntax
    public struct AdImpressionParameters

    Fields

    Name Description
    AdCompletionStatus

    Indicates whether the Ad view was successful or not.

    AdEcpmUsd

    Optional. The estimated ECPM in USD, you should populate this value if you can.

    AdHasClicked

    Optional.

    AdImpressionID

    Optional.

    AdLengthMs

    Optional.

    AdMediaType

    Optional.

    AdProvider

    The Ad SDK that provided the Ad.

    AdSource

    Optional.

    AdStatusCallback

    Optional.

    AdStoreDstID

    Optional.

    AdTimeCloseButtonShownMs

    Optional.

    AdTimeWatchedMs

    Optional.

    PlacementID

    The unique identifier for the placement where the Ad appeared as integrated into the game.

    PlacementName

    If there is a place in the game that can show Ads from multiple networks, there won’t be a single placementId. This field compensates for that by providing a single name for your placement. Ideally, this would be an easily human-readable name such as ‘revive’ or ‘daily bonus’. This value is here for reporting purposes only.

    PlacementType

    Optional. The placementType should indicate what type of Ad is shown. This value is here for reporting purposes only.

    SdkVersion

    Optional. The Ad SDK version you are using.

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