Struct AdImpressionParameters
Helper struct to handle arguments for recording an AdImpression event.
Inherited Members
Namespace: Unity.Services.Analytics
Assembly: solution.dll
Syntax
public struct AdImpressionParameters
Fields
| Name | Description |
|---|---|
| AdCompletionStatus | Indicates whether the Ad view was successful or not. |
| AdEcpmUsd | Optional. The estimated ECPM in USD, you should populate this value if you can. |
| AdHasClicked | Optional. |
| AdImpressionID | Optional. |
| AdLengthMs | Optional. |
| AdMediaType | Optional. |
| AdProvider | The Ad SDK that provided the Ad. |
| AdSource | Optional. |
| AdStatusCallback | Optional. |
| AdStoreDstID | Optional. |
| AdTimeCloseButtonShownMs | Optional. |
| AdTimeWatchedMs | Optional. |
| PlacementID | The unique identifier for the placement where the Ad appeared as integrated into the game. |
| PlacementName | If there is a place in the game that can show Ads from multiple networks, there won’t be a single placementId. This field compensates for that by providing a single name for your placement. Ideally, this would be an easily human-readable name such as ‘revive’ or ‘daily bonus’. This value is here for reporting purposes only. |
| PlacementType | Optional. The placementType should indicate what type of Ad is shown. This value is here for reporting purposes only. |
| SdkVersion | Optional. The Ad SDK version you are using. |