docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class JsonArray

    The default object output by JsonSerialization if an array type can not be resolved.

    Inheritance
    object
    List<object>
    JsonArray
    Implements
    IList<object>
    ICollection<object>
    IReadOnlyList<object>
    IReadOnlyCollection<object>
    IEnumerable<object>
    IList
    ICollection
    IEnumerable
    Inherited Members
    List<object>.Add(object)
    List<object>.AddRange(IEnumerable<object>)
    List<object>.AsReadOnly()
    List<object>.BinarySearch(int, int, object, IComparer<object>)
    List<object>.BinarySearch(object)
    List<object>.BinarySearch(object, IComparer<object>)
    List<object>.Clear()
    List<object>.Contains(object)
    List<object>.ConvertAll<TOutput>(Converter<object, TOutput>)
    List<object>.CopyTo(int, object[], int, int)
    List<object>.CopyTo(object[])
    List<object>.CopyTo(object[], int)
    List<object>.Exists(Predicate<object>)
    List<object>.Find(Predicate<object>)
    List<object>.FindAll(Predicate<object>)
    List<object>.FindIndex(int, int, Predicate<object>)
    List<object>.FindIndex(int, Predicate<object>)
    List<object>.FindIndex(Predicate<object>)
    List<object>.FindLast(Predicate<object>)
    List<object>.FindLastIndex(int, int, Predicate<object>)
    List<object>.FindLastIndex(int, Predicate<object>)
    List<object>.FindLastIndex(Predicate<object>)
    List<object>.ForEach(Action<object>)
    List<object>.GetEnumerator()
    List<object>.GetRange(int, int)
    List<object>.IndexOf(object)
    List<object>.IndexOf(object, int)
    List<object>.IndexOf(object, int, int)
    List<object>.Insert(int, object)
    List<object>.InsertRange(int, IEnumerable<object>)
    List<object>.LastIndexOf(object)
    List<object>.LastIndexOf(object, int)
    List<object>.LastIndexOf(object, int, int)
    List<object>.Remove(object)
    List<object>.RemoveAll(Predicate<object>)
    List<object>.RemoveAt(int)
    List<object>.RemoveRange(int, int)
    List<object>.Reverse()
    List<object>.Reverse(int, int)
    List<object>.Sort()
    List<object>.Sort(IComparer<object>)
    List<object>.Sort(Comparison<object>)
    List<object>.Sort(int, int, IComparer<object>)
    List<object>.ToArray()
    List<object>.TrimExcess()
    List<object>.TrueForAll(Predicate<object>)
    List<object>.Capacity
    List<object>.Count
    List<object>.this[int]
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Serialization.Json
    Assembly: Unity.Serialization.dll
    Syntax
    public class JsonArray : List<object>, IList<object>, ICollection<object>, IReadOnlyList<object>, IReadOnlyCollection<object>, IEnumerable<object>, IList, ICollection, IEnumerable

    Implements

    IList<T>
    ICollection<T>
    IReadOnlyList<T>
    IReadOnlyCollection<T>
    IEnumerable<T>
    IList
    ICollection
    IEnumerable
    In This Article
    • Implements
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)