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    Class BinarySerializationState

    This class is used to store state between multiple serialization calls. By passing this to BinarySerializationParameters will allow visitors and serialized references to be re-used.

    Inheritance
    object
    BinarySerializationState
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Serialization.Binary
    Assembly: Unity.Serialization.dll
    Syntax
    public class BinarySerializationState
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