Sequences package
Important
Support for the Sequences package is scheduled to end as of Unity 6.1.
Note
To use the Sequences package, you must install it separately, in addition to the Unity Editor. For detailed information about package requirements and installation instructions, refer to Installation.
Use the Sequences package to efficiently create movies, game cinematics or any other linear content.
- Build and organize your project's editorial structure.
- Organize your creative content in categorized collections.
- Assemble self-contained, ready-to-use elements for easy authoring and collaboration.
- Try out new ideas in context in a non-destructive way.
Under the hood, the Sequences package features automate many Unity Editor processes to allow you to focus on your creative content without having to create and manage all necessary underlying Unity elements (Timelines, GameObject hierarchies, and project folders).
Section | Description |
---|---|
Installation | Install the Sequences package. |
Concepts and terminology | Learn about the main elements involved in the Sequences package and their mutual relationships. |
Features and integrations | Explore the various Sequences windows and features and learn about their purpose. |
Work with Sequences | Learn how to create an editorial structure, manage Sequence Assets and populate your editorial with them, manage Scene activation, and export rendered video, animation, or other data from your cinematic. |
Samples and tutorials | Discover some of the Sequences features through sample, template, and learn content. |
Reference | Get a view under the hood of the Sequences package and a reference to all included components. |
Known issues | See the list of current known issues and limitations that you might experience with the Sequences package, along with some workarounds. |