Export
Important
Support for the Sequences package is scheduled to end as of Unity 6.1.
Recording a Sequence
You can access the Recorder window directly from a selected Sequence. The FPS rate and the Start-and-End frames of the Sequence are automatically applied to any Recorders created for it. A Recorder can export rendered video, an animation, audio, or a specific render pass.
Note: The minimum version of the Recorder package supported by the Editor you're using is installed automatically when you install Sequences. For current and previous versions of Recorder documentation, see Unity Recorder.
Depending on the data type you need to export, you may need to install additional packages.
To record a Sequence:
- Right-click on the targeted Sequence and select Record. The Recorder opens with the FPS rate and the Start-and-End frames set to the values that currently delimit the Sequence you selected.
- On the Recorder window, add and configure a Recorder You can add and configure additional Recorders according to the outputs you want.
- Manually start the recording.