Create and manage an editorial structure
Important
Support for the Sequences package is scheduled to end as of Unity 6.1.
Creating a Sequence
To create a Master Sequence, select the + (plus) button at the top left of the Sequences window, then select Create Master Sequence.
Note: Regardless of whether a Sequence is selected in the window, the new Master Sequence will appear in alphabetical order at the same level as other Master Sequences in the Sequences window.
To create a Sequence within another Sequence:
- Select the Sequence (or Master Sequence) to contain the one you want to create.
- Select the + (plus) button at the top left of the Sequences window and select Create Sequence.
Note: If the parent Sequence is a Prefab, you might need to apply overrides from the Prefab instance to the Prefab asset to keep them synchronized. See how to manage Sequences as Prefabs.
When the new Sequence appears in the structure, you can directly rename it and press the Enter key or click anywhere to complete the creation.
Once you have created a new Sequence, you can use the Sequence Assembly window to populate it with Sequence Assets or Variants from your Asset Collections.
Renaming a Sequence
To rename a Sequence:
- Right-click the sequence and select Rename.
- Type the new name.
- Press the Enter key or click anywhere to confirm the renaming.
Note:
- The Sequences window currently prevents you from renaming a Sequence that is a Prefab (see the suggested workaround).
- If you rename a Sequence within a Sequence that is a Prefab, you might need to apply overrides from the Prefab instance to the Prefab asset to keep them synchronized. See how to manage Sequences as Prefabs.
Deleting Sequences
To delete a Sequence from your project, select it and press the Delete key or right-click on it and select Delete. This also automatically deletes from your project all Sequences the deleted Sequence may contain.
You can also select multiple Sequences and delete them as a batch.
Note: If you want to delete a Sequence within a Sequence that is a Prefab, you might need to enter the Prefab Mode first. See how to manage Sequences as Prefabs.