Sequence Assembly window
The Sequence Assembly window allows you to populate your Sequences with Sequence Assets and swap Sequence Asset Variants. From this window, you can also create and manage Sequence Assets and Variants in context.
To open the Sequence Assembly window, from the main menu of the Editor, select Window > Sequencing > Sequence Assembly.
Properties
The Sequence Assembly window acts as a simplified Inspector which displays the properties of the Sequence currently selected in the Sequences window, and allows you manage the Sequence Assets you want it to contain.
Property | Description |
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Name | The name of the Sequence currently selected in the Sequences window. Note: If you want to rename the Sequence, use the Sequences window. |
Character, Fx, Lighting, Photography, Prop, Set, Audio | These sections correspond to the Asset Collection types available in the Sequence Assets window. Through each section, you can add and edit Sequence Assets of the corresponding Asset Collection type for the selected Sequence. |
Adding a Sequence Asset
Use this method to add Sequence Assets that you previously created in your Asset Collections.
Select the + (plus) button at the bottom of the desired Asset Collection type section, then select the desired Sequence Asset in the list.
Note: If the Sequence where you add the Sequence Asset is a Prefab, you might need to apply overrides from the Prefab instance to the Prefab asset to keep them synchronized. See how to manage Sequences as Prefabs.
Creating a new Sequence Asset in context
Select the + (plus) button at the bottom of the desired Asset Collection type section, then select Create Sequence Asset.
This action creates the Sequence Asset under the corresponding Asset Collection type and directly adds it to the selected Sequence.
Note: If the Sequence where you add the Sequence Asset is a Prefab, you might need to apply overrides from the Prefab instance to the Prefab asset to keep them synchronized. See how to manage Sequences as Prefabs.
Managing Sequence Asset Variants
Once you added a Sequence Asset to a Sequence, the Sequence Assembly window allows you to select a specific Variant to use. It also allows you to create, duplicate or delete Variants in context.
Property | Description | |
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Name field | The name of the Sequence Asset. You can rename the Sequence Asset through this field. The new name is applied everywhere the Sequence Asset appears in the Editor. To rename the Sequence Asset, click on its field, type the new name, press Enter, and then click Rename to confirm the change. |
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Variant | Use this list to select the Sequence Asset Variant that you want to use in the selected Sequence, if the Sequence Asset has Variants. By default, the Sequence Assembly window sets this property to "Original", which corresponds to the base Sequence Asset. |
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Options button ( ⋮ ) | Allows you to create, duplicate, and delete Sequence Asset Variants in context. | |
Create new variant | Creates a new Variant from the current Sequence Asset. If you want to use this Variant in the current Sequence, you must still select it in the Variant list. |
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Duplicate current variant | Creates a duplicate of the currently selected Variant. If you want to use this Variant in the current Sequence, you must still select it in the Variant list. |
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Delete current variant | Permanently deletes the currently selected Variant from your Unity project. Once the Variant is deleted, the selection in the Variant list automatically falls back to the original Sequence Asset. |
Note: If you want to swap or delete Sequence Asset Variants in a Sequence that is a Prefab, you might need to enter the Prefab Mode first. See how to manage Sequences as Prefabs.
Removing a Sequence Asset
To remove a Sequence Asset from the current Sequence without deleting it from your Asset Collection, select the area at the left of the Sequence Asset name, and then select the - (minus) button at the bottom of the Asset Collection type section.
Note: If you want to remove a Sequence Asset from a Sequence that is a Prefab, you might need to enter the Prefab Mode first. See how to manage Sequences as Prefabs.