Class Sequence Sequence is a base object to define a time unit in a MasterSequence (in a cinematic). Inheritance object Sequence TimelineSequence Inherited Members object.Equals(object) object.Equals(object, object) object.GetHashCode() object.GetType() object.MemberwiseClone() object.ReferenceEquals(object, object) object.ToString() Namespace: UnityEngine.Sequences Assembly: Unity.Sequences.dll Syntax [Serializable] public class Sequence