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    Class Sequence

    Sequence is a base object to define a time unit in a MasterSequence (in a cinematic).

    Inheritance
    object
    Sequence
    TimelineSequence
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Sequences
    Assembly: Unity.Sequences.dll
    Syntax
    [Serializable]
    public class Sequence
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