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    Class TimelineSequenceExtensions

    This class extends the TimelineSequence asset management with Unity Editor basic capabilities: save, delete, rename, record.

    Inheritance
    object
    TimelineSequenceExtensions
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Sequences
    Assembly: Unity.Sequences.Editor.dll
    Syntax
    public static class TimelineSequenceExtensions

    Methods

    Delete(TimelineSequence)

    Deletes the specified Sequence from disk. Technically speaking, this method deletes the TimelineAsset associated to the specified Sequence.

    Declaration
    public static void Delete(this TimelineSequence clip)
    Parameters
    Type Name Description
    TimelineSequence clip

    The Sequence to delete.

    Record(TimelineSequence)

    Records a sequence using its UnityEngine.Sequences.Sequence.start/UnityEngine.Sequences.Sequence.end time, UnityEngine.Sequences.Sequence.fps values and UnityEngine.Sequences.Sequence.name to set up the Recorder settings.

    Declaration
    public static void Record(this TimelineSequence clip)
    Parameters
    Type Name Description
    TimelineSequence clip

    The Sequence to record.

    Rename(TimelineSequence, string)

    Renames the specified Sequence. Technically speaking, this method renames the TimelineAsset associated to the specified Sequence.

    Declaration
    public static void Rename(this TimelineSequence clip, string newName)
    Parameters
    Type Name Description
    TimelineSequence clip

    The Sequence to rename.

    string newName

    The new name to use.

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