Features & integrations
The Sequences package includes cinematics-dedicated features and integrates with other features of the Unity Editor. The following table lists the Unity Editor windows that you can use to perform specific tasks through these features.
| Window | Tasks | 
|---|---|
| Sequences window | • Create, organize and browse through the Sequences you’re working on. • Create and edit Sequence Assets and Variants to further use them in your Sequences. • Load Scenes used in the context of specific Sequences. • Record and export videos or other specific data from your Sequences. | 
| Sequence Assembly window | • Populate your Sequences with Sequence Assets. • Swap and manage Sequence Asset Variants in context. | 
| Timeline window | • Navigate through your Sequences and preview your assembled content in context. • Edit, trim and reorder your Sequences. • Manage the activation of Scenes used in specific Sequences. | 
| Hierarchy window | • Create and structure Sequences directly through GameObjects. • Populate your Sequences with Sequence Assets directly under the Sequence GameObjects. | 
Note: Under the hood, the Sequences package features automatically create, organize and adjust:
- All underlying Unity elements necessary to support the overall Sequences functionality in the Unity Editor.
- All necessary assets under a convenient folder structure.
- All Timelines and nested Timeline tracks that allow you to edit your cinematic content.
Main achievable tasks
The following table lists the main high-level tasks that you can achieve with the Sequences package and the dedicated features you should preferably use to safely perform these tasks.
| Task | Recommended features | 
|---|---|
| Create Sequences and structure the Editorial | • Sequences window (Structure section) | 
| Create Sequence Assets and Variants | • Sequences window (Asset Collections section), or • Sequence Assembly window (Variants only, in context) | 
| Edit Sequence Assets and Variants | • Sequences window (Asset Collections section) | 
| Populate Sequences with Sequence Assets | • Sequence Assembly window | 
| Swap Sequence Asset Variants | • Sequence Assembly window | 
| Preview, trim and reorder Sequences | • Timeline window | 
| Manage Scene activations | • Timeline window | 
| Load Scenes used by Sequences | • Sequences window (Structure section) | 
| Record and export Sequences | • Sequences window (Structure section) | 
Recommended Editor layout
To take full advantage of the Sequences package features, you might need to have the following windows open in the Editor:
- Sequences window
- Sequence Assembly window
- Timeline window
- Scene view
- Game view
- Hierarchy window
- Inspector
