Namespace UnityEditor.Sequences
Classes
This class extends the MasterSequence asset management with Unity Editor basic capabilities: save, delete, rename.
The SequenceAssetException is thrown each time a Prefab is not a valid Sequence Asset. For example if it
doesn't have the SequenceAsset component on it, or if it is not a Regular or a Variant Prefab as expected.
SequenceAssetUtility provides multiple functions to help creates and manipulates Sequence Asset Prefabs and
Variants.
A Sequence Asset is a Regular or a Variant Prefab "tagged" using the SequenceAsset
component.
Sequence Assets are visible and manageable in the Sequences window and are Prefabs ready to be used in
a MasterSequence.
Utility functions to manipulate MasterSequence assets and Sequence objects.
This class extends the TimelineSequence asset management with Unity Editor basic capabilities: save, delete,
rename, record.
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