Class SequenceFilter
Component used to attach a MasterSequence's Sequence to its representation in GameObject. A GameObject with a SequenceFilter component should also have a PlayableDirector component that drives the Sequence's Timeline.
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Sequences
Assembly: Unity.Sequences.dll
Syntax
[ExecuteInEditMode]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.sequences@1.0/manual//ref-components.html#sequence-filter")]
public sealed class SequenceFilter : MonoBehaviour
Properties
elementIndex
Index of the Sequence this GameObject represents.
Declaration
public int elementIndex { get; set; }
Property Value
Type | Description |
---|---|
int |
masterSequence
The MasterSequence asset the Sequence is from.
Declaration
public MasterSequence masterSequence { get; set; }
Property Value
Type | Description |
---|---|
MasterSequence |