Class SceneReference
Scene wrapper to allow proper serialization of SceneAsset references. SceneAsset only exist in Editor so the path is stored as well any time the object is serialized. The Scene path is used at runtime, assuming the Scene has been added to the Build Settings.
Namespace: UnityEngine.Sequences
Syntax
public class SceneReference : ISerializationCallbackReceiver
Properties
path
Path to the Scene asset, relative to the project folder.
Declaration
public string path { get; set; }
Property Value
Type | Description |
---|---|
String |