This is the documentation for the Scripting APIs of this package.
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-
Unity.
Sentis -
Backend
Type -
Burst
Tensor Data - CPUBackend
- Channel
-
Channel
Swizzle -
Compute
Info -
Compute
Tensor Data -
Coord
Origin -
Data
Type -
Device
Type -
Dim
Type -
Execution
Context - Functional
-
Functional
Extensions -
Functional
Tensor -
GPUCommand
Buffer Backend -
GPUCompute
Backend -
GPUPixel
Backend -
Generic
Worker - IBackend
-
IConvertible
To Burst Tensor Data -
IConvertible
To Compute Tensor Data -
IDependable
Memory Resource -
IModel
Storage -
IReadable
Tensor Data -
ITensor
Data - IWorker
-
Input
Def - Model
-
Model.
Input -
Model.
Output -
Model
Asset -
Model
Asset Data -
Model
Asset Weights Data -
Model
Loader -
Model
Writer -
Native
Tensor Array -
Native
Tensor Array From Managed Array -
Pixel
Shader Singleton - Random
-
Symbolic
Tensor Dim -
Symbolic
Tensor Shape - Tensor
-
Tensor
Byte -
Tensor
Float -
Tensor
Index -
Tensor
Int -
Tensor
Layout -
Tensor
NDIterator -
Tensor
Shape -
Tensor
Short -
Texture
Converter -
Texture
Tensor Data -
Texture
Transform -
Worker
Extensions -
Worker
Factory -
Worker
Factory. Worker Configuration
-
Backend
-
Unity.
Sentis. Layers -
Unity.
Sentis. ONNX -
Unity.
Sentis. Quantization