Create input for a model
A model requires input tensors with certain shapes and data types. Use this information for guidance on finding model inputs and creating input tensors for your model.
Understand the required input
Before you can create input tensors for a model, you must first understand the shape and data types of the model inputs.
To understand model inputs and the types of input shapes, refer to Model inputs.
The TensorShape
of the [
Tensor](xref:Unity.Sentis.Tensor)
you create must be compatible with the SymbolicTensorShape
, which defines the shape of the model input.
Convert an array to a tensor
To create a tensor from a one-dimensional data array, follow these steps:
- Create a
TensorShape
object that has the length of each axis. - Create a
Tensor
object with theTensorShape
object and the data array.
For example, the following code creates a tensor for a model that takes an input tensor of shape 3 × 1 × 3.
using UnityEngine;
using Unity.Sentis;
public class ConvertArrayToTensor : MonoBehaviour
{
void Start()
{
// Create a data array with 9 values
float[] data = new float[] { 1f, 2f, 3f, 4f, 5f, 6f, 7f, 8f, 9f };
// Create a 3D tensor shape with size 3 × 1 × 3
TensorShape shape = new TensorShape(3, 1, 3);
// Create a new tensor from the array
TensorFloat tensor = new TensorFloat(shape, data);
}
}
Create multiple inputs
If a model needs multiple input tensors, you can create a dictionary that contains the inputs. For example:
Dictionary<string, Tensor> inputTensors = new Dictionary<string, Tensor>()
{
{ "x", xTensor },
{ "y", yTensor },
};
Edit a model
Use the functional API if you need to add operations to your model inputs. Refer to Edit a model for more information.