This is the documentation for the Scripting APIs of this package.
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-
Unity.
Sentis -
Alloc
Scope -
Array
Tensor Data -
Backend
Type -
Burst
Tensor Data -
CPUBackend
- Constructors
- Properties
-
Methods
- Abs
- Acos
- Acosh
- Add
- And
-
Arg
Max -
Arg
Min - Asin
- Asinh
- Atan
- Atanh
-
Average
Pool -
Batch
Normalization - Bernoulli
- Cast
- Ceil
- Celu
- Clip
-
Compress
With Indices - Concat
- Conv
-
Conv
Transpose - Cos
- Cosh
-
Cum
Sum - Dense
-
Depth
To Space - Dispose
- Div
- Einsum
- Elu
- Equal
- Erf
- Exp
- Expand
- FMod
- Floor
- Gather
-
Gather
Elements -
Gather
ND - Gelu
-
Global
Average Pool -
Global
Average Variance Pool -
Global
Max Pool - Greater
-
Greater
Or Equal -
Hard
Sigmoid -
Hard
Swish - Hardmax
-
Instance
Normalization -
Is
Inf -
Is
Na N - LRN
- LSTM
-
Layer
Normalization -
Leaky
Relu - Less
-
Less
Or Equal - Log
-
Log
Softmax -
Mat
Mul -
Mat
Mul2D - Max
-
Max
Pool - Mean
-
Mem
Clear -
Mem
Copy -
Mem
Copy Stride -
Mem
Set - Min
- Mod
- Mul
- Neg
-
New
Output Tensor -
New
Output Tensor Float -
New
Output Tensor Int -
New
Temp Tensor -
New
Temp Tensor Float -
New
Temp Tensor Int -
New
Tensor - Not
-
One
Hot - Or
- PRelu
- Pad
-
Pin
To Device - Pow
-
Random
Normal -
Random
Uniform - Range
- Reciprocal
-
Reduce
L1 -
Reduce
L2 -
Reduce
Log Sum -
Reduce
Log Sum Exp -
Reduce
Max -
Reduce
Mean -
Reduce
Min -
Reduce
Prod -
Reduce
Sum -
Reduce
Sum Square - Relu
- Relu6
-
Reset
Allocator - Reshape
- Resize
-
Roi
Align - Round
-
Scalar
Mad -
Scale
Bias -
Scatter
Elements -
Scatter
ND - Selu
-
Shallow
Copy -
Shallow
Reshape - Shrink
- Sigmoid
- Sign
- Sin
-
Single
Pass LSTM - Sinh
- Slice
- Softmax
- Softplus
- Softsign
-
Space
To Depth - Split
- Sqrt
- Square
- Sub
- Sum
- Swish
- Tan
- Tanh
-
Thresholded
Relu - Tile
-
Top
K - Transpose
- Tril
- Triu
- Where
- Xor
- CPUOps
- Channel
-
Channel
Swizzle -
Compute
Info -
Compute
Shader Singleton -
Compute
Tensor Data -
Coord
Origin -
Data
Type -
Device
Type -
Dim
Type -
Execution
Context -
GPUCommand
Buffer Backend - Constructors
- Fields
- Properties
-
Methods
- Abs
- Acos
- Acosh
- Add
- And
-
Arg
Max -
Arg
Min - Asin
- Asinh
- Atan
- Atanh
-
Average
Pool -
Batch
Normalization - Bernoulli
- Cast
- Ceil
- Celu
- Clip
-
Compress
With Indices - Concat
- Conv
-
Conv
Transpose - Cos
- Cosh
-
Cum
Sum - Dense
-
Depth
To Space - Div
- Einsum
- Elu
- Equal
- Erf
- Exp
- Expand
- FMod
- Floor
- Gather
-
Gather
Elements -
Gather
ND - Gelu
-
Global
Average Pool -
Global
Average Variance Pool -
Global
Max Pool - Greater
-
Greater
Or Equal -
Hard
Sigmoid -
Hard
Swish - Hardmax
-
Instance
Normalization -
Is
Inf -
Is
Na N - LSTM
-
Layer
Normalization -
Leaky
Relu - Less
-
Less
Or Equal - Log
-
Log
Softmax -
Mat
Mul -
Mat
Mul2D - Max
-
Max
Pool - Mean
-
Mem
Clear -
Mem
Copy -
Mem
Copy Stride -
Mem
Set - Min
- Mod
- Mul
- Neg
-
New
Tensor - Not
-
One
Hot - Or
- PRelu
- Pad
-
Pin
To Device - Pow
-
Random
Normal -
Random
Uniform - Range
- Reciprocal
-
Reduce
L1 -
Reduce
L2 -
Reduce
Log Sum -
Reduce
Log Sum Exp -
Reduce
Max -
Reduce
Mean -
Reduce
Min -
Reduce
Prod -
Reduce
Sum -
Reduce
Sum Exp -
Reduce
Sum Square - Relu
- Relu6
- Reshape
- Resize
-
Roi
Align - Round
-
Scalar
Mad -
Scale
Bias -
Scatter
Elements -
Scatter
ND - Selu
- Shrink
- Sigmoid
- Sign
- Sin
-
Single
Pass LSTM - Sinh
- Slice
- Softmax
- Softplus
- Softsign
-
Space
To Depth - Split
- Sqrt
- Square
- Sub
- Sum
- Swish
- Tan
- Tanh
-
Thresholded
Relu - Tile
-
Top
K - Transpose
- Tril
- Triu
- Where
- Xor
-
GPUCommand
Buffer Ops -
GPUCompute
Backend - Constructors
- Properties
-
Methods
- Abs
- Acos
- Acosh
- Add
- And
-
Arg
Max -
Arg
Min - Asin
- Asinh
- Atan
- Atanh
-
Average
Pool -
Batch
Normalization - Bernoulli
- Cast
- Ceil
- Celu
- Clip
-
Compress
With Indices - Concat
- Conv
-
Conv
Transpose - Cos
- Cosh
-
Cum
Sum - Dense
-
Depth
To Space - Div
- Einsum
- Elu
- Equal
- Erf
- Exp
- Expand
- FMod
- Floor
- Gather
-
Gather
Elements -
Gather
ND - Gelu
-
Global
Average Pool -
Global
Average Variance Pool -
Global
Max Pool - Greater
-
Greater
Or Equal -
Hard
Sigmoid -
Hard
Swish - Hardmax
-
Instance
Normalization -
Is
Inf -
Is
Na N - LSTM
-
Layer
Normalization -
Leaky
Relu - Less
-
Less
Or Equal - Log
-
Log
Softmax -
Mat
Mul -
Mat
Mul2D - Max
-
Max
Pool - Mean
-
Mem
Clear -
Mem
Copy -
Mem
Copy Stride -
Mem
Set - Min
- Mod
- Mul
- Neg
-
New
Tensor - Not
-
One
Hot - Or
- PRelu
- Pad
-
Pin
To Device - Pow
-
Random
Normal -
Random
Uniform - Range
- Reciprocal
-
Reduce
L1 -
Reduce
L2 -
Reduce
Log Sum -
Reduce
Log Sum Exp -
Reduce
Max -
Reduce
Mean -
Reduce
Min -
Reduce
Prod -
Reduce
Sum -
Reduce
Sum Exp -
Reduce
Sum Square - Relu
- Relu6
- Reshape
- Resize
-
Roi
Align - Round
-
Scalar
Mad -
Scale
Bias -
Scatter
Elements -
Scatter
ND - Selu
- Shrink
- Sigmoid
- Sign
- Sin
-
Single
Pass LSTM - Sinh
- Slice
- Softmax
- Softplus
- Softsign
-
Space
To Depth - Split
- Sqrt
- Square
- Sub
- Sum
- Swish
- Tan
- Tanh
-
Thresholded
Relu - Tile
-
Top
K - Transpose
- Tril
- Triu
- Where
- Xor
-
GPUCompute
Ops -
GPUPixel
Backend - Constructors
- Properties
-
Methods
- Abs
- Acos
- Acosh
- Add
- And
-
Arg
Max -
Arg
Min - Asin
- Asinh
- Atan
- Atanh
-
Average
Pool -
Batch
Normalization - Bernoulli
- Cast
- Ceil
- Celu
- Clip
- Concat
- Conv
-
Conv
Transpose - Cos
- Cosh
-
Cum
Sum - Dense
-
Depth
To Space - Div
- Elu
- Equal
- Erf
- Exp
- Expand
- FMod
- Floor
- Gather
-
Gather
Elements -
Gather
ND - Gelu
-
Global
Average Pool -
Global
Max Pool - Greater
-
Greater
Or Equal -
Hard
Sigmoid -
Hard
Swish - Hardmax
-
Instance
Normalization -
Is
Inf -
Is
Na N -
Layer
Normalization -
Leaky
Relu - Less
-
Less
Or Equal - Log
-
Log
Softmax -
Mat
Mul -
Mat
Mul2D - Max
-
Max
Pool - Mean
-
Mem
Clear -
Mem
Copy -
Mem
Set - Min
- Mod
- Mul
- Neg
- Not
-
One
Hot - Or
- PRelu
- Pad
- Pow
-
Random
Normal -
Random
Uniform - Range
- Reciprocal
-
Reduce
L1 -
Reduce
L2 -
Reduce
Log Sum -
Reduce
Log Sum Exp -
Reduce
Max -
Reduce
Mean -
Reduce
Min -
Reduce
Prod -
Reduce
Sum -
Reduce
Sum Square - Relu
- Relu6
- Reshape
- Resize
-
Roi
Align - Round
-
Scalar
Mad -
Scale
Bias -
Scatter
Elements -
Scatter
ND - Selu
-
Shallow
Reshape - Shrink
- Sigmoid
- Sign
- Sin
- Sinh
- Slice
- Softmax
- Softplus
- Softsign
-
Space
To Depth - Split
- Sqrt
- Square
- Sub
- Sum
- Swish
- Tan
- Tanh
-
Thresholded
Relu - Tile
- Transpose
- Tril
- Triu
- Where
- Xor
-
GPUPixel
Ops -
Generic
Worker -
IBackend
- Properties
-
Methods
- Abs
- Acos
- Acosh
- Add
- And
-
Arg
Max -
Arg
Min - Asin
- Asinh
- Atan
- Atanh
-
Average
Pool -
Batch
Normalization - Bernoulli
- Cast
- Ceil
- Celu
- Clip
-
Compress
With Indices - Concat
- Conv
-
Conv
Transpose - Cos
- Cosh
-
Cum
Sum - Dense
-
Depth
To Space - Div
- Einsum
- Elu
- Equal
- Erf
- Exp
- Expand
- FMod
- Floor
- Gather
-
Gather
Elements -
Gather
ND - Gelu
-
Global
Average Pool -
Global
Max Pool - Greater
-
Greater
Or Equal -
Hard
Sigmoid -
Hard
Swish - Hardmax
-
Instance
Normalization -
Is
Inf -
Is
Na N - LRN
- LSTM
-
Layer
Normalization -
Leaky
Relu - Less
-
Less
Or Equal - Log
-
Log
Softmax -
Mat
Mul -
Mat
Mul2D - Max
-
Max
Pool - Mean
-
Mem
Clear -
Mem
Copy -
Mem
Copy Stride -
Mem
Set - Min
- Mod
- Mul
- Neg
-
New
Output Tensor -
New
Output Tensor Float -
New
Output Tensor Int -
New
Temp Tensor Float -
New
Temp Tensor Int -
New
Tensor -
New
Tensor Float -
New
Tensor Int - Not
-
One
Hot - Or
- PRelu
- Pad
-
Pin
To Device - Pow
-
Random
Normal -
Random
Uniform - Range
- Reciprocal
-
Reduce
L1 -
Reduce
L2 -
Reduce
Log Sum -
Reduce
Log Sum Exp -
Reduce
Max -
Reduce
Mean -
Reduce
Min -
Reduce
Prod -
Reduce
Sum -
Reduce
Sum Square - Relu
- Relu6
-
Reset
Allocator - Reshape
- Resize
-
Roi
Align - Round
-
Scalar
Mad -
Scale
Bias -
Scatter
Elements -
Scatter
ND - Selu
-
Shallow
Copy -
Shallow
Reshape - Shrink
- Sigmoid
- Sign
- Sin
- Sinh
- Slice
- Softmax
- Softplus
- Softsign
-
Space
To Depth - Split
- Sqrt
- Square
- Sub
- Sum
- Swish
- Tan
- Tanh
-
Thresholded
Relu - Tile
-
Top
K - Transpose
- Tril
- Triu
- Where
- Xor
-
IConvertible
To Array Tensor Data -
IConvertible
To Burst Tensor Data -
IConvertible
To Compute Tensor Data -
IDependable
Memory Resource -
IReadable
Tensor Data -
ITensor
Allocator -
ITensor
Data - IVars
- IWorker
- Model
-
Model.
Importer Warning -
Model.
Input -
Model.
Opset Description -
Model.
Warning Type -
Model
Asset -
Model
Asset Data -
Model
Asset Extensions -
Model
Asset Weights Data -
Model
Extensions -
Model
Loader -
Model
Writer -
Native
Tensor Array -
Native
Tensor Array From Managed Array -
Non
Deterministic Output -
Ops
- Constructors
- Properties
-
Methods
- Abs
- Acos
- Acosh
- Add
- And
-
Arg
Max -
Arg
Min - Asin
- Asinh
- Atan
- Atanh
-
Average
Pool - Bernoulli
- Cast
- Ceil
- Celu
- Clip
- Concat
-
Constant
Of Shape - Conv
-
Conv
Transpose - Copy
- Cos
- Cosh
-
Cum
Sum - Dense
-
Depth
To Space - Dispose
- Div
- Elu
- Equal
- Erf
- Exp
- Expand
- FMod
- Floor
- Gather
-
Gather
Elements -
Gather
ND - Gelu
-
Global
Average Pool -
Global
Max Pool - Greater
-
Greater
Or Equal -
Hard
Sigmoid -
Hard
Swish - Hardmax
-
Instance
Normalization -
Is
Inf -
Is
Na N - LRN
-
Layer
Normalization -
Leaky
Relu - Less
-
Less
Or Equal - Log
-
Log
Softmax - Mad
-
Mat
Mul -
Mat
Mul2D - Max
-
Max
Pool - Mean
- Min
- Mod
- Mul
- Multinomial
- Neg
- Not
-
One
Hot - Or
- PRelu
- Pad
- Pow
-
Random
Normal -
Random
Uniform - Range
- Reciprocal
-
Reduce
L1 -
Reduce
L2 -
Reduce
Log Sum -
Reduce
Log Sum Exp -
Reduce
Max -
Reduce
Mean -
Reduce
Min -
Reduce
Prod -
Reduce
Sum -
Reduce
Sum Square - Relu
- Relu6
- Reshape
- Resize
-
Roi
Align - Round
-
Scale
Bias -
Scatter
Elements -
Scatter
ND - Selu
- Set
- Shrink
- Sigmoid
- Sign
- Sin
- Sinh
- Slice
- Softmax
- Softplus
- Softsign
-
Space
To Depth - Split
- Sqrt
- Square
- Sub
- Sum
- Swish
- Tan
- Tanh
-
Thresholded
Relu - Tile
-
Top
K - Transpose
- Tril
- Triu
- Where
- Xor
-
Pixel
Shader Singleton - Random
-
Shared
Array Tensor Data -
Symbolic
Tensor Dim -
Symbolic
Tensor Shape - Tensor
-
Tensor
Extensions -
Tensor
Float -
Tensor
Index -
Tensor
Int -
Tensor
Layout -
Tensor
NDIterator -
Tensor
Shape -
Texture
Converter -
Texture
Tensor Data -
Texture
Transform -
Worker
Extensions -
Worker
Factory -
Worker
Factory. Worker Configuration
-
Alloc
-
Unity.
Sentis. Layers - Abs
- Acos
- Acosh
- Activation
- Add
- And
-
Arg
Max -
Arg
Min -
Arg
Reduce - Asin
- Asinh
- Atan
- Atanh
-
Auto
Pad -
Average
Pool -
Batch
Normalization - Bernoulli
- Broadcast
- Cast
-
Cast
Like - Ceil
- Celu
-
Center
Point Box - Clip
- Comparison
- Compress
- Concat
- Constant
-
Constant
Of Shape - Conv
-
Conv
Transpose -
Coord
Transform Mode - Cos
- Cosh
-
Cum
Sum -
Custom
Layer - Dense
-
Depth
To Space -
Depth
To Space Mode - Div
- Einsum
- Elu
- Equal
- Erf
- Exp
- Expand
- Flags
- Flatten
- Floor
-
Fusable
Activation -
Fused
Activation - Gather
-
Gather
Elements -
Gather
ND - Gelu
-
Global
Average Pool -
Global
Max Pool -
Global
Pool - Greater
-
Greater
Or Equal -
Hard
Sigmoid -
Hard
Swish - Hardmax
- Identity
-
Instance
Normalization -
Interpolation
Mode -
Is
Inf -
Is
Na N - LRN
- LSTM
- Layer
-
Layer
Normalization -
Leaky
Relu - Less
-
Less
Or Equal -
Local
Pool - Log
-
Log
Softmax -
Mat
Mul -
Mat
Mul2D - Max
-
Max
Pool - Mean
- Min
- Mod
- Mul
- Multinomial
-
Nearest
Mode - Neg
-
Non
Max Suppression -
Non
Zero - Not
-
One
Hot - Or
- PRelu
- Pad
-
Pad
Mode - Pow
-
Random
Layer -
Random
Normal -
Random
Normal Like -
Random
Uniform -
Random
Uniform Like - Range
- Reciprocal
- Reduce
-
Reduce
L1 -
Reduce
L2 -
Reduce
Log Sum -
Reduce
Log Sum Exp -
Reduce
Max -
Reduce
Mean -
Reduce
Min -
Reduce
Prod -
Reduce
Sum -
Reduce
Sum Square - Relu
- Relu6
- Reshape
- Resize
-
Rnn
Activation -
Rnn
Direction -
Rnn
Layout -
Roi
Align -
Roi
Pooling Mode - Round
-
Scalar
Mad -
Scale
Bias -
Scale
Mode -
Scatter
Elements -
Scatter
ND -
Scatter
Reduction Mode - Selu
- Shape
- Shrink
- Sigmoid
- Sign
- Sin
-
Single
Head Attention - Sinh
- Size
- Slice
- Softmax
- Softplus
- Softsign
-
Space
To Depth - Split
- Sqrt
- Square
- Squeeze
- Sub
- Sum
- Swish
- Tan
- Tanh
-
Thresholded
Relu - Tile
-
Top
K - Transpose
- Trilu
-
Trilu
Mode - Unsqueeze
- Where
- Xor
-
Unity.
Sentis. ONNX