Method SetChannelColorMask
SetChannelColorMask(Channel, bool, float)
Sets a specific texture channel, for example Channel.R, to a specific color. The channel ignores input tensor values.
Declaration
public TextureTransform SetChannelColorMask(Channel c, bool mask, float color)
Parameters
| Type | Name | Description |
|---|---|---|
| Channel | c | The color channel to set. |
| bool | mask | When the value is |
| float | color | The color value to use. |
Returns
| Type | Description |
|---|---|
| TextureTransform |
|
SetChannelColorMask(bool, bool, bool, bool, Color)
Sets which channels in the output texture ignore input tensor values and write a specific color instead.
The method returns a TextureTransform that you can use to chain other methods.
Declaration
public TextureTransform SetChannelColorMask(bool maskR, bool maskG, bool maskB, bool maskA, Color color)
Parameters
| Type | Name | Description |
|---|---|---|
| bool | maskR | The mask value for the red channel. |
| bool | maskG | The mask value for the green channel. |
| bool | maskB | The mask value for the blue channel. |
| bool | maskA | The mask value for the alpha channel. |
| Color | color | The color value to use when masking. |
Returns
| Type | Description |
|---|---|
| TextureTransform |
|