Method SetBroadcastChannels
SetBroadcastChannels(bool)
Sets the default behaviour when the output texture has more channels than the input tensor.
When broadcastChannels
is true
, Sentis broadcasts the tensor values to additional channels in the render texture. For example, a tensor with a single channel R maps to (R, R, R, R) if the number of channels is 4.
When broadcastChannels
is false
, Sentis applies a (0, 0, 0, 1) color mask to additional channels in the render texture. For example, a tensor with a single channel R becomes (R, 0, 0, 1) if the number of channels is 4.
Declaration
public TextureTransform SetBroadcastChannels(bool broadcastChannels)
Parameters
Type | Name | Description |
---|---|---|
bool | broadcastChannels | Whether to broadcast the input channels across output channels. |
Returns
Type | Description |
---|---|
TextureTransform |
|