Class TensorInt
Represents data in a multidimensional array-like structure of ints.
Assembly: solution.dll
Syntax
public class TensorInt : Tensor, IDisposable
Constructors
Name |
Description |
TensorInt(int)
|
Initializes and returns a scalar tensor with the value of srcData .
|
TensorInt(TensorShape, int[])
|
Initializes and returns a tensor with the specified shape and an int[] array of srcData data.
|
TensorInt(TensorShape, int[], int)
|
Initializes and returns a tensor with specified shape and an int[] array of srcData data. Sentis reads srcData from dataStartIndex .
srcData.Length - dataStartIndex must be bigger than or equal to shape.length .
|
TensorInt(TensorShape, NativeArray<int>, int)
|
Initializes and returns a tensor with specified shape and a native int array of srcData data. Sentis reads srcData from dataStartIndex .
srcData.Length - dataStartIndex must be bigger than or equal to shape.length .
|
Properties
Name |
Description |
this[int]
|
Returns the tensor element at offset d0 .
|
this[int, int]
|
Returns the tensor element at offset (d1, d0) , which is position d1 * stride0 + d0 .
|
this[int, int, int]
|
Returns the tensor element at offset (d2, d1, d0) , which is position d2 * stride1 + d1 * stride0 + d0 .
|
this[int, int, int, int]
|
Returns the tensor element at offset (d3, d2, d1, d0) , which is position d3 * stride2 + d2 * stride1 + d1 * stride0 + d0 in this tensor.
|
this[int, int, int, int, int]
|
Returns the tensor element at offset (d4, d3, d2, d1, d0) , which is position d4 * stride3 + d3 * stride2 + d2 * stride1 + d1 * stride0 + d0 .
|
this[int, int, int, int, int, int]
|
Returns the tensor element at offset (d5, d4, d3, d2, d1, d0) , which is position d5 * stride4 + d4 * stride3 + d3 * stride2 + d2 * stride1 + d1 * stride0 + d0 .
|
this[int, int, int, int, int, int, int]
|
Returns the tensor element at offset (d6, d5, d4, d3, d2, d1, d0) , which is position d6 * stride5 + d5 * stride4 + d4 * stride3 + d3 * stride2 + d2 * stride1 + d1 * stride0 + d0 .
|
this[int, int, int, int, int, int, int, int]
|
Returns the tensor element at offset (d7, d6, d5, d4, d3, d2, d1, d0) , which is position d7 * stride6 + d6 * stride5 + d5 * stride4 + d4 * stride3 + d3 * stride2 + d2 * stride1 + d1 * stride0 + d0 .
|
dataType
|
The data type of the elements of the tensor.
|
Methods
Name |
Description |
DeepCopy()
|
Returns a deep copy of the current Tensor.
|
ShallowReshape(TensorShape)
|
Returns a shallow copy of the Tensor with a new shape. The copy shares data storage with the original tensor.
newShape.length must be equal to this.shape.length .
|
ToReadOnlyArray()
|
Returns a copy of linear memory representation of the data in this tensor.
If the tensor is the result of computation on a different backend, the method creates a blocking read.
the returned array is a deepcopy of the tensor, the caller of this methods is now responsible for it.
If you modify the contents of the returned array, it will not modify the underlying tensor
|
ToReadOnlySpan()
|
Returns a ReadOnlySpan on the linear memory representation of the data in this tensor.
|
UploadToDevice(ITensorData)
|
Uploads the tensor data to the destination data location on device.
|
Zeros(TensorShape)
|
Initializes and returns a tensor with the specified shape and filled with 0 .
|
Extension Methods
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.