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    Class Trilu

    Represents a Trilu layer. The layer computes the output tensor by retaining the upper or lower triangular values from an input matrix or matrix batch and setting the other values to zero.

    Inheritance
    object
    Layer
    Trilu
    Inherited Members
    Layer.inputs
    Layer.name
    Layer.outputs
    Layer.flags
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Sentis.Layers
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class Trilu : Layer

    Constructors

    Name Description
    Trilu(string, string, string, TriluMode)

    Initializes and returns an instance of Trilu layer with k offset value.

    Trilu(string, string, TriluMode)

    Initializes and returns an instance of Trilu layer with no k offset value.

    Fields

    Name Description
    mode

    The lower or upper mode for the operation.

    Methods

    Name Description
    Execute(Tensor[], ExecutionContext)

    Executes the layer using the operations and variables from the ExecutionContext and returns the output tensor.

    If the layer has more than one output, output tensors are saved to variables.

    ToString()

    Returns a string that represents the Layer.

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