docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class Split

    Represents a Split layer. The layer computes the output tensors by splitting the input tensor along a single given axis.

    Inheritance
    object
    Layer
    Split
    Inherited Members
    Layer.inputs
    Layer.name
    Layer.outputs
    Layer.flags
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Sentis.Layers
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class Split : Layer

    Constructors

    Name Description
    Split(string, string, string, string[], int)

    Initializes and returns an instance of Split layer where the input tensor is split according to the split tensor.

    Split(string, string, string[], int, int)

    Initializes and returns an instance of Split layer where the input tensor is split equally.

    Fields

    Name Description
    axis

    The axis along which to split.

    numOutputs

    The number of outputs along which to split the input tensor if no split tensor is used.

    Methods

    Name Description
    Execute(Tensor[], ExecutionContext)

    Executes the layer using the operations and variables from the ExecutionContext and returns the output tensor.

    If the layer has more than one output, output tensors are saved to variables.

    ToString()

    Returns a string that represents the Layer.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)