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    Class Slice

    Represents a Slice layer. The layer calculates the output tensor by slicing the input tensor along given axes with given starts, ends and steps.

    Inheritance
    object
    Layer
    Slice
    Inherited Members
    Layer.inputs
    Layer.name
    Layer.outputs
    Layer.flags
    Layer.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Sentis.Layers
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class Slice : Layer

    Constructors

    Name Description
    Slice(string, string, string, string)

    Initializes and returns an instance of Slice layer with given starts and ends. The layer slices the first axes of the input with step 1.

    Slice(string, string, string, string, string)

    Initializes and returns an instance of Slice layer with given starts, ends and axes. The layer uses step 1.

    Slice(string, string, string, string, string, string)

    Initializes and returns an instance of Slice layer with given starts, ends, axes, and steps.

    Methods

    Name Description
    Execute(Tensor[], ExecutionContext)

    Executes the layer using the operations and variables from the ExecutionContext and returns the output tensor.

    If the layer has more than one output, output tensors are saved to variables.

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