Class Shape
Represents a Shape layer. This computes the shape of an input tensor as a 1D TensorInt.
Inherited Members
Namespace: Unity.Sentis.Layers
Assembly: solution.dll
Syntax
[Serializable]
public class Shape : Layer
Constructors
| Name | Description |
|---|---|
| Shape(string, string, int, int) | Initializes and returns an instance of |
Fields
| Name | Description |
|---|---|
| end | The exclusive end axis for slicing the shape of the input tensor. If this is negative then the dimensions of the tensor are counted from the back. |
| start | The inclusive start axis for slicing the shape of the input tensor. If this is negative then the axes of the tensor are counted from the back. |
Methods
| Name | Description |
|---|---|
| Execute(Tensor[], ExecutionContext) | Executes the layer using the operations and variables from the If the layer has more than one output, output tensors are saved to variables. |
| ToString() | Returns a string that represents the |