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    Class Shape

    Represents a Shape layer. This computes the shape of an input tensor as a 1D TensorInt.

    Inheritance
    object
    Layer
    Shape
    Inherited Members
    Layer.inputs
    Layer.name
    Layer.outputs
    Layer.flags
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Sentis.Layers
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class Shape : Layer

    Constructors

    Name Description
    Shape(string, string, int, int)

    Initializes and returns an instance of Shape layer.

    Fields

    Name Description
    end

    The exclusive end axis for slicing the shape of the input tensor.

    If this is negative then the dimensions of the tensor are counted from the back.

    start

    The inclusive start axis for slicing the shape of the input tensor.

    If this is negative then the axes of the tensor are counted from the back.

    Methods

    Name Description
    Execute(Tensor[], ExecutionContext)

    Executes the layer using the operations and variables from the ExecutionContext and returns the output tensor.

    If the layer has more than one output, output tensors are saved to variables.

    ToString()

    Returns a string that represents the Layer.

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