Class Shape
Represents a Shape
layer. This computes the shape of an input tensor as a 1D TensorInt
.
Inherited Members
Namespace: Unity.Sentis.Layers
Assembly: solution.dll
Syntax
[Serializable]
public class Shape : Layer
Constructors
Name | Description |
---|---|
Shape(string, string, int, int) | Initializes and returns an instance of |
Fields
Name | Description |
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end | The exclusive end axis for slicing the shape of the input tensor. If this is negative then the dimensions of the tensor are counted from the back. |
start | The inclusive start axis for slicing the shape of the input tensor. If this is negative then the axes of the tensor are counted from the back. |
Methods
Name | Description |
---|---|
Execute(Tensor[], ExecutionContext) | Executes the layer using the operations and variables from the If the layer has more than one output, output tensors are saved to variables. |
ToString() | Returns a string that represents the |