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    Class ScatterND

    Represents a ScatterND layer. This copies the input tensor and updates values at indexes specified by the indices tensor with values specified by the updates tensor.

    ScatterND updates the values depending on the reduction mode used.

    Inheritance
    object
    Layer
    ScatterND
    Inherited Members
    Layer.inputs
    Layer.name
    Layer.outputs
    Layer.flags
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Sentis.Layers
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class ScatterND : Layer

    Constructors

    Name Description
    ScatterND(string, string, string, string, ScatterReductionMode)

    Initializes and returns an instance of ScatterND layer.

    Fields

    Name Description
    reduction

    The reduction mode used to update the values as a ScatterReductionMode.

    Methods

    Name Description
    Execute(Tensor[], ExecutionContext)

    Executes the layer using the operations and variables from the ExecutionContext and returns the output tensor.

    If the layer has more than one output, output tensors are saved to variables.

    ToString()

    Returns a string that represents the Layer.

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