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    Class RoiAlign

    Represents an RoiAlign region of interest alignment layer. This calculates an output tensor by pooling the input tensor across each region of interest given by the rois tensor.

    Inheritance
    object
    Layer
    RoiAlign
    Inherited Members
    Layer.inputs
    Layer.name
    Layer.outputs
    Layer.flags
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Sentis.Layers
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class RoiAlign : Layer

    Constructors

    Name Description
    RoiAlign(string, string, string, string, RoiPoolingMode, int, int, int, float)

    Initializes and returns an instance of RoiAlign region of interest alignment layer.

    Fields

    Name Description
    mode

    The pooling mode of the operation as an RoiPoolingMode.

    outputHeight

    The height of the output tensor.

    outputWidth

    The width of the output tensor.

    samplingRatio

    The number of sampling points in the interpolation grid used to compute the output value of each pooled output bin.

    spatialScale

    The multiplicative spatial scale factor used to translate coordinates from their input spatial scale to the scale used when pooling.

    Methods

    Name Description
    Execute(Tensor[], ExecutionContext)

    Executes the layer using the operations and variables from the ExecutionContext and returns the output tensor.

    If the layer has more than one output, output tensors are saved to variables.

    ToString()

    Returns a string that represents the Layer.

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