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    Class Resize

    Represents a Resize layer. The layer calculates the output tensor by resampling the input tensor along the spatial dimensions to a given shape.

    Inheritance
    object
    Layer
    Resize
    Inherited Members
    Layer.inputs
    Layer.name
    Layer.outputs
    Layer.flags
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Sentis.Layers
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class Resize : Layer

    Constructors

    Name Description
    Resize(string, string, string, ScaleMode, InterpolationMode, CoordTransformMode, NearestMode)

    Initializes and returns an instance of Resize layer.

    Fields

    Name Description
    coordTransformMode

    The CoordTransformMode to use for the layer.

    mode

    The InterpolationMode to use for the layer.

    nearestMode

    The NearestMode to use for the layer when using InterpolationMode.NearestMode.

    scaleMode

    The ScaleMode to use for the layer.

    Methods

    Name Description
    Execute(Tensor[], ExecutionContext)

    Executes the layer using the operations and variables from the ExecutionContext and returns the output tensor.

    If the layer has more than one output, output tensors are saved to variables.

    ToString()

    Returns a string that represents the Layer.

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