Class Range
Represents a Range layer. This generates a 1D output tensor where the values form an arithmetic progression defined by the start, limit and delta scalar input tensors.
Inherited Members
Namespace: Unity.Sentis.Layers
Assembly: solution.dll
Syntax
[Serializable]
public class Range : Layer
Constructors
| Name | Description |
|---|---|
| Range(string, string, string, string) | Initializes and returns an instance of |
Methods
| Name | Description |
|---|---|
| Execute(Tensor[], ExecutionContext) | Executes the layer using the operations and variables from the If the layer has more than one output, output tensors are saved to variables. |