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    Class RandomUniformLike

    Represents a RandomUniformLike random layer. This generates an output tensor with the same shape as the input tensor random values in a uniform distribution between a given low and high, from an optional seed value.

    Inheritance
    object
    Layer
    RandomLayer
    RandomUniformLike
    Inherited Members
    RandomLayer.hasSeed
    RandomLayer.seed
    RandomLayer.NextSeed
    RandomLayer.ResetSeed()
    Layer.inputs
    Layer.name
    Layer.outputs
    Layer.flags
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Sentis.Layers
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class RandomUniformLike : RandomLayer

    Constructors

    Name Description
    RandomUniformLike(string, string, float, float, float?)

    Initializes and returns an instance of RandomUniformLike random layer.

    Fields

    Name Description
    high

    The upper end of the interval of the uniform distribution used to generate the output.

    low

    The lower end of the interval of the uniform distribution used to generate the output.

    Methods

    Name Description
    Execute(Tensor[], ExecutionContext)

    Executes the layer using the operations and variables from the ExecutionContext and returns the output tensor.

    If the layer has more than one output, output tensors are saved to variables.

    ToString()

    Returns a string that represents the Layer.

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