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    Class RandomNormal

    Represents a RandomNormal random layer. This generates an output tensor of a given shape with random values in a normal distribution with given mean and scale, and an optional seed value.

    Inheritance
    object
    Layer
    RandomLayer
    RandomNormal
    Inherited Members
    RandomLayer.hasSeed
    RandomLayer.seed
    RandomLayer.NextSeed
    RandomLayer.ResetSeed()
    Layer.inputs
    Layer.name
    Layer.outputs
    Layer.flags
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Sentis.Layers
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class RandomNormal : RandomLayer

    Constructors

    Name Description
    RandomNormal(string, int[], float, float, float?)

    Initializes and returns an instance of RandomNormal random layer.

    Fields

    Name Description
    mean

    The mean of the normal distribution used to generate the output.

    scale

    The standard deviation of the normal distribution used to generate the output.

    shape

    The shape for the output tensor as a TensorShape.

    Methods

    Name Description
    Execute(Tensor[], ExecutionContext)

    Executes the layer using the operations and variables from the ExecutionContext and returns the output tensor.

    If the layer has more than one output, output tensors are saved to variables.

    ToString()

    Returns a string that represents the Layer.

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