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    Class MaxPool

    Represents a MaxPool pooling layer. This calculates an output tensor by pooling the maximum values of the input tensor across its spatial dimensions according to the given pool and stride values.

    Inheritance
    object
    Layer
    LocalPool
    MaxPool
    Inherited Members
    LocalPool.kernelShape
    LocalPool.strides
    LocalPool.pads
    LocalPool.autopad
    LocalPool.ToString()
    Layer.inputs
    Layer.name
    Layer.outputs
    Layer.flags
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Sentis.Layers
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class MaxPool : LocalPool

    Constructors

    Name Description
    MaxPool(string, string, int[], int[], int[], AutoPad)

    Initializes and returns an instance of MaxPool pooling layer.

    Methods

    Name Description
    Execute(Tensor[], ExecutionContext)

    Executes the layer using the operations and variables from the ExecutionContext and returns the output tensor.

    If the layer has more than one output, output tensors are saved to variables.

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