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    Class GlobalMaxPool

    Represents a GlobalMaxPool pooling layer. This calculates an output tensor by pooling the maximum values of the input tensor across all of its spatial dimensions. The spatial dimensions of the output are size 1.

    Inheritance
    object
    Layer
    GlobalPool
    GlobalMaxPool
    Inherited Members
    Layer.inputs
    Layer.name
    Layer.outputs
    Layer.flags
    Layer.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Sentis.Layers
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class GlobalMaxPool : GlobalPool

    Constructors

    Name Description
    GlobalMaxPool(string, string)

    Initializes and returns an instance of GlobalMaxPool pooling layer.

    Methods

    Name Description
    Execute(Tensor[], ExecutionContext)

    Executes the layer using the operations and variables from the ExecutionContext and returns the output tensor.

    If the layer has more than one output, output tensors are saved to variables.

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