docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class Flatten

    Represents a Flatten layer. The layer computes the output tensor by reshaping the input tensor into a 2D matrix according to the given axis.

    Inheritance
    object
    Layer
    Flatten
    Inherited Members
    Layer.inputs
    Layer.name
    Layer.outputs
    Layer.flags
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Sentis.Layers
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class Flatten : Layer

    Constructors

    Name Description
    Flatten(string, string, int)

    Initializes and returns an instance of Flatten layer.

    Fields

    Name Description
    axis

    The axis up to which to flatten the input dimensions into the first dimension of the output tensor.

    Methods

    Name Description
    Execute(Tensor[], ExecutionContext)

    Executes the layer using the operations and variables from the ExecutionContext and returns the output tensor.

    If the layer has more than one output, output tensors are saved to variables.

    ToString()

    Returns a string that represents the Layer.

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)