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    Class ConstantOfShape

    Represents a ConstantOfShape layer. This generates a tensor with the shape given by the input tensor and filled with a given value.

    Inheritance
    object
    Layer
    ConstantOfShape
    Inherited Members
    Layer.inputs
    Layer.name
    Layer.outputs
    Layer.flags
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Sentis.Layers
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class ConstantOfShape : Layer

    Constructors

    Name Description
    ConstantOfShape(string, string, int)

    Initializes and returns an instance of ConstantOfShape layer with an int value.

    ConstantOfShape(string, string, float)

    Initializes and returns an instance of ConstantOfShape layer with a float value.

    Fields

    Name Description
    dataType

    The data type of the layer as a DataType.

    floatValue

    The float value to use to fill the output tensor. The layer only uses this when the dataType equals DataType.Float.

    intValue

    The int value to use to fill the output tensor. The layer only uses this when the dataType equals DataType.Int.

    Methods

    Name Description
    Execute(Tensor[], ExecutionContext)

    Executes the layer using the operations and variables from the ExecutionContext and returns the output tensor.

    If the layer has more than one output, output tensors are saved to variables.

    ToString()

    Returns a string that represents the Layer.

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