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    Class Bernoulli

    Represents a Bernoulli random layer. This generates an output tensor with values 0 or 1 from a Bernoulli distribution. The input tensor contains the probabilities used for generating the output values.

    Inheritance
    object
    Layer
    RandomLayer
    Bernoulli
    Inherited Members
    RandomLayer.hasSeed
    RandomLayer.seed
    RandomLayer.NextSeed
    RandomLayer.ResetSeed()
    Layer.inputs
    Layer.name
    Layer.outputs
    Layer.flags
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: Unity.Sentis.Layers
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class Bernoulli : RandomLayer

    Constructors

    Name Description
    Bernoulli(string, string, DataType, float?)

    Initializes and returns an instance of Bernoulli random layer.

    Fields

    Name Description
    dataType

    The data type of the output as a DataType.

    Methods

    Name Description
    Execute(Tensor[], ExecutionContext)

    Executes the layer using the operations and variables from the ExecutionContext and returns the output tensor.

    If the layer has more than one output, output tensors are saved to variables.

    ToString()

    Returns a string that represents the Layer.

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