Struct GPUPixelBurstJobs.IntBytesAsFloatJob
Inherited Members
Namespace: Unity.Sentis
Syntax
[BurstCompile(OptimizeFor = OptimizeFor.Performance, FloatMode = FloatMode.Default, FloatPrecision = FloatPrecision.Standard)]
public struct IntBytesAsFloatJob : IJobParallelFor
Fields
dest
Declaration
public NativeArray<float> dest
Field Value
Type | Description |
---|---|
NativeArray<Single> |
src
Declaration
[NativeDisableUnsafePtrRestriction]
public int *src
Field Value
Type | Description |
---|---|
Int32* |
Methods
Execute(Int32)
Declaration
public void Execute(int index)
Parameters
Type | Name | Description |
---|---|---|
Int32 | index |